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It feels like it was just yesterday that I walked across the stage at the Patriot Center to get my TJ diploma. Just yesterday that I stepped foot on the campus of the University of Southern California for the first time at freshman orientation. Just yesterday that I began what has been the most transformative period of my life.
So needless to say, it’s really weird knowing that just last week, I finished my third year at USC – I’m a senior now. Jesus. It’s been one helluva ride, and I’ve had the honor of meeting and befriending some of the most brilliant and talented people I will ever encounter. It’s extra-double weird knowing that somewhere along the line while I was on this incredible ride meeting incredible new people, something I never thought would happen happened.
I got old.** (more…)
May 15, 2013 | Categories: Personal | Leave A Comment »

I was super excited when I learned that the upcoming Tomb Raider film would be based on the new Tomb Raider game reboot. It makes sense – why spend all that money developing an entirely new universe and plot line when developed, fleshed out ones exist? Saves so much time.
On a related note, one of the most ridiculous things I’ve seen when it comes to developing licensed games I saw in an Official Xbox Magazine feature waaaaay back when about the game based on Peter Jackson’s King Kong; it boasted about how similar the concept art for the game looked to the concept art for the movie. I was like, “… if they were gonna make the ‘new’ concept art look the exact same, why not just use the old concept art?..”
The thing is, if you’re gonna have a game based on a movie, vice versa, or simultaneously develop a game and a movie based on the same property, the earlier you can establish “convergence” between the two projects, the more you can optimize the asset creation pipeline, tighten the project budget, and perhaps even create a more polished, consistent, tightly integrated brand experience. Think about it. (more…)
Mar 23, 2013 | Categories: Personal, Uncategorized | Leave A Comment »

In early March, the USC School of Cinematic Arts will complete the third and final phase of construction on the School of Cinematic Arts Complex and open the gates to its newest building, located on the corner of 34th Street and McClintock Avenue. Previously covered in my post about its “topping off” celebration, the building will house the Institute for Multimedia Literacy, the Interdivisional Media Arts and Practice Ph.D program, and the #1 ranked Interactive Media Division, as well as additional programs and courses on “online multiplayer game design, interactive architecture, immersive, mobile and environmental media, crowd-sourced cinema, transmedia storytelling, alternate reality games, augmented reality and mixed reality experience design.” Perhaps in homage to its interactive and interdivisional resident departments, the new building’s building code will be SCi – and I really hope they lower-case the ‘i’ like that wherever possible, because it looks COOL!
Although SCi will open in just a few weeks, move-in will not take place until the summer, and classes will not be held in the building until the fall 2013 semester. A public opening date has not yet been set. The building is technically still under construction… but I was lucky enough to get a preview of the interior, and what I saw left me excited for the days to come. (more…)
Feb 16, 2013 | Categories: Journalist | Leave A Comment »
I’ve posted this on Facebook as a note before… but as I was working on my “Notes on an Existential Crisis” piece, I figured it’s about time this essay got a proper unveiling to the world on my blog. Frankly, I think 17 year old Danny did a really good job with it. Definitely one of the more openly emotional pieces I’ve ever written. Sure, looking at it now, I could clean it up a bit, but here it is in its raw, original form – exactly the way college admissions officers read it.
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For a while, my dad has said, “Danny, ‘Viva La Vida’ will be your Forrest Gump.” At first, that probably doesn’t make sense. How related could a 2008 song by a British band and an early 90s movie by an American film studio be? Well, in the context of my life… quite a bit. (more…)
Jan 31, 2013 | Categories: Personal | Leave A Comment »

I’ve noticed a lot of my friends love How I Met Your Mother. I came across it myself through one of my co-workers last year, and it quickly became an obsession. I spent all of Spring Break 2012 sick, wrapped in my comforter, running through the first 6 seasons of the show. As I did so, I laughed, I sighed, and I damn-near-cried like I’m sure many others have. For a comedy, How I Met Your Mother has a lot of heart and emotion; for each witty quip and ridiculous Stinson pick-up line, it has a heartstring-pulling moment to match. You know the kind I’m talking about – scenes that can’t help but extract a sigh out of you and make you reflect on… life, as you feel a wave of the subtlest goosebumps wash over your skin and you’re reminded why you love the show so much.
I’ve been meaning to write about this sigh-inducing, heartstring-plucking quality, about what exactly it is that keeps us coming back to HIMYM. I’ve been trying at it for a while, too, as evidenced by my countless draft articles with “HIMYM” in the title. But as difficult as this “X-factor” is to distill into words… I think I’ve finally nailed it: (more…)
Jan 13, 2013 | Categories: Personal | Leave A Comment »
When I tutor kids in writing over the summer, I make sure they make outlines for everything they write. It’s what I was taught to do in high school, and it’s not a bad way to go about most basic writing. I’m being a complete hypocrite when I do this, though – I haven’t made outlines for anything in a while. My gripe with outlines is that they emphasize structure and order instead of content. People always obsess over how to fit what they want to say into some sort of predetermined form – intro-body-conclusion, AABA, three-act structure – rather than focusing on creating the best content and letting the form naturally take shape. The question should never be, How can I fit what I want to say into this? but instead, What do I really want to say, and how do I connect all of my points together smoothly? (more…)
Dec 30, 2012 | Categories: Personal | Leave A Comment »
During my time at Thomas Jefferson High School for Science and Technology – a selective STEM magnet school in northern Virginia and the #1 public high school in the US from 2006-2011, colloquially referred to as “TJ” -, one of the terms I frequently heard used to describe its student body was “elitist”. Just look at the comments attached to any of The Washington Post‘s articles on the school online; sometimes, it seems like the word is used to describe the institution just as much as “prestigious” or “rigorous”. And beyond the realm of TJ, the E-word seems to be used far too frequently in reference to the intelligent and educated, to those who possess knowledge that others do not.
But why? Why are smart people so often referred to as elitist? Yeah, sure, there’s the occasional arrogant prick who legitimately deserves the title, but as for the rest of them… what did they do? What did they do to deserve to be called elitists besides 1) be born into existence, in the case of those society likes to refer to as “gifted”; or 2) work their asses off to increase their intellect? (more…)
Jun 30, 2012 | Categories: Personal | 2 Comments »

“[Videogames] are genuine narrative forms and we would have to be very stupid not to be immersed in and understand [them]… [...] The art direction, soundscapes, and immersive environments in video games are as good as, if not superior to, most movies.”
- Guillermo Del Toro, director of Hellboy and Pan’s Labyrinth.
It’s with this bold quote that Jamie Russell opens Generation Xbox – How Video Games Invaded Hollywood. Just from the title and this opening word salvo, you’d think Generation Xbox is about how video games are replacing movies – the nightmare of every film executive in the world, but, at the same time, an oft-prophecied shift that never quite seems to become reality.
(more…)
Jun 11, 2012 | Categories: Journalist | Tags: celebritysc, generation xbox, how video games invaded hollywood, imd, interactive media, sca, school of cinematic arts, usc, video games, videogames | 1 Comment »
This piece was written to be my final analytical paper for SLL330: Russian Thought and Civilization at the University of Southern California.
Every story needs a hero and a villain, and stories in video games are no different. For every good guy, there must be a bad guy; and for every evil-doer, there must be a do-gooder to save the day. This can be an issue for stories grounded in reality, as each character or faction must have a believable backstory, an important part of which is often nationality – while everyone loves a cool character of their nationality, problems pop up when writing in less favorable characters. A lot of it is unfortunately political – for example, although nobody has a problem with Nazis or zombies being depicted as the enemy in video games, depicting the Chinese, Cubans, North Koreans, or any Middle Easterners as the antagonists has proven to be a sensitive issue, with the respective nations crying foul about such portrayals or, in the case of Middle Eastern states, developers avoiding the issue altogether by omitting specific country references, á la 24.
Russia seems less sensitive about the way it is portrayed in video games than most countries, with little to no real feedback to be seen about either the positive depictions or the less favorable ones; and this callousness is wonderful given the wide variety of ways Russians are portrayed in games. Although every game provides a different take on Russia and its people, upon analysis, it becomes clear that of all these depictions can ultimately be broken down into some combination of the following basic types: (more…)
Apr 27, 2012 | Categories: Personal | 1 Comment »
by Danny Kim
[youtube=http://www.youtube.com/watch?v=r92cDygrDiM&w=560]
Video games are generally considered products of the digital realm. Sure, we as the players press buttons and fiddle with joysticks, but ultimately, all the action’s happening in the digital space. Even with motion-based control systems like the Kinect and the Wii, their physical motions are just means to achieving a desired result in the game – you swing your Wiimote to swing your tennis racket in the game, and you move your arms in front of your Kinect to interact with something on the screen. The digital-physical divide has a particularly noticeable effect in social gaming situations where you play together in the same space as other people, such as a split-screen match of Halo with your buddies. Although you might be trash-talking to each other, the emphasis is still clearly on the screen and the game within it, not the players themselves or their physical interactions.
With Combiform, that’s definitely not the case. Created by project lead Edmond Yee (MFA Interactive ’12) for his MFA thesis and developed by a team led by him and producer Josh Joiner (BA Interactive ’12), Combiform is unique compared to many projects in IMD in that it isn’t just a game; it’s a full-on platform on which developers can create their own experiences. The system consists of a set of four wireless controllers connected to a PC via a dongle. Each controller has a button, twisting knob, multi-color LED, and accelerometer, but the coolest thing about the Combiform controllers is that they are equipped with magnets that allow them to combine with each other. The ability to combine may seem gimmicky at first, but it works with the other capabilities of the controller to open up refreshing new gameplay experiences. To demonstrate this fact, the Combiform team is working on a host of games that really showcase the unique capabilities of the platform, and I had the chance to check some of them out.
The first game I played was called Blow it Up. It’s a 2v2 game where the players on each team combine their two controllers and use the combined device as an mock air pump, moving it up and down in the air to simulate a pumping motion. The faster you pump with the two controllers combined, the faster your balloon fills up; if the controllers become disconnected, you lose air fast. The surface-layer simplicity here is deceiving, because once you realize that the core of the gameplay – said pumping motion – takes place in the physical world, it opens up some unique strategies that you can use to win. Indeed, while messing with someone else’s controllers might be considered a gaming etiquette faux pas in most scenarios, with Combiform and Blow It Up, karate-chopping apart the other team’s two controllers to make them lose air is completely normal. (more…)
Apr 19, 2012 | Categories: Journalist | Tags: celebritysc, combiform, edmond yee, imd, interactive media division, josh joiner, sca, school of cinematic arts, usc | Leave A Comment »